Broken Arrow

ARCADE

Cannonball Cove

Aim the cannon, lock the powder, and tuck at the top of the arc. Five shots, five rings, and each ring pays only once.

Final

Cannonball Cove is locked

It locked when the campout started. These boards are final, and the kids board is what earned season points for each circle.

High scores

Kids

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Dads

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Aim the cannon, time the blast, and tuck at the top of the arc to fly true — flail through the drop and the wind takes you somewhere you didn’t aim. Land in a ring to score — but each ring pays only once, so a big run has to plunder all five. Three taps, forty-five seconds, five shots a round.

Pick your seas before you fire: calm waters score straight, trade winds pay double if you can read the flag, and storm seas pay triple for anyone brave enough to shoot through wind and a shifting tide.

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