GAME ONE
Cannonball Cove
The Expedition arcade's first game, live now — a pirate campout deserves a pirate game. Every kid who plays scores points for their circle.
Cannonball Cove
Tap — set your angle · tap — lock the powder
Tap at the top — tuck, or drift wild!
Pick your seas
High scores
Kids
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Dads
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Aim the cannon, time the blast, and tuck at the top of the arc to fly true — flail through the drop and the wind takes you somewhere you didn’t aim. Land in a ring to score — but each ring pays only once, so a big run has to plunder all five. Three taps, forty-five seconds, five shots a round.
Pick your seas before you fire: calm waters score straight, trade winds pay double if you can read the flag, and storm seas pay triple for anyone brave enough to shoot through wind and a shifting tide.
SEASON PLAY IS LIVE — SCORES COUNT AT THE CAMPOUT
How the Season Works
Every arcade game at every campout hands out the same rank points: 100 for first place, then 90, 80, 70, 60, and 50 for everyone else who plays. Ties share the higher rank — simply playing is worth points.
Points add up across all ten campouts. The circle with the highest season total takes home the circle trophy at the last event.
Play a round and we’ll ask your first name, last initial, and circle — that is the whole sign-up, and this device remembers you after it. Kids and dads are ranked on separate boards, so nobody is chasing a grown-up’s score.
Until the first campout, everything on the board is practice. Season points start on the sand.